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Great Hemi,thanks for making this mod,I love these big blocks,especially the 426
@Hammer76 ദ്ദി˙ ᴗ ˙ )
Wow this was quick, thank you so much for making this model,keep it up 5/5
@Hammer76 You can add the engine later, since you have the skills to do so, but thanks for thinking about it,no rush, keep making great mods. ദ്ദി・ᴗ・)
Handling FIX, For those who want, just copy and paste into the Handling.meta file
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>duel</handlingName>
<fMass value="1760.000000"/>
<fInitialDragCoeff value="7.749981"/>
<fPercentSubmerged value="89.999992"/>
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.350000"/>
<vecInertiaMultiplier x="1.400000" y="1.400000" z="1.850000"/>
<fDriveBiasFront value="0.000000"/>
<nInitialDriveGears value="4"/>
<fInitialDriveForce value="0.360000"/>
<fDriveInertia value="1.010000"/>
<fClutchChangeRateScaleUpShift value="2.219981"/>
<fClutchChangeRateScaleDownShift value="2.149981"/>
<fInitialDriveMaxFlatVel value="176.500870"/>
<fBrakeForce value="0.880000"/>
<fBrakeBiasFront value="0.660000"/>
<fHandBrakeForce value="0.880000"/>
<fSteeringLock value="37.200073"/>
<fTractionCurveMax value="1.580001"/>
<fTractionCurveMin value="1.320001"/>
<fTractionCurveLateral value="17.759892"/>
<fTractionSpringDeltaMax value="0.280000"/>
<fLowSpeedTractionLossMult value="0.750001"/>
<fCamberStiffnesss value="0.000000"/>
<fTractionBiasFront value="0.500000"/>
<fTractionLossMult value="1.000000"/>
<fSuspensionForce value="1.750001"/>
<fSuspensionCompDamp value="1.220002"/>
<fSuspensionReboundDamp value="1.220009"/>
<fSuspensionUpperLimit value="0.100000"/>
<fSuspensionLowerLimit value="-0.120000"/>
<fSuspensionRaise value="-0.030000"/>
<fSuspensionBiasFront value="0.380000"/>
<fAntiRollBarForce value="0.500000"/>
<fAntiRollBarBiasFront value="0.375000"/>
<fRollCentreHeightFront value="0.125000"/>
<fRollCentreHeightRear value="0.125000"/>
<fCollisionDamageMult value="0.700000"/>
<fWeaponDamageMult value="1.000000"/>
<fDeformationDamageMult value="0.700000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="68.440735"/>
<fOilVolume value="5.600014"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="-0.100000"/>
<fSeatOffsetDistZ value="0.000000"/>
<nMonetaryValue value="150000"/>
<fRocketBoostCapacity value="0.880000"/>
<fBoostMaxSpeed value="77.770164"/>
<strModelFlags>00240000</strModelFlags>
<strHandlingFlags>00A28101</strHandlingFlags>
<strDamageFlags>00000000</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.000000"/>
<fBackEndPopUpBuildingImpulseMult value="0.000000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.000000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fCamberFront value="0.020000"/>
<fCamberRear value="0.000000"/>
<fCastor value="0.000000"/>
<fEngineResistance value="0.250000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<fIncreasedRammingForceScale value="1.000000"/>
<strAdvancedFlags>04048000</strAdvancedFlags>
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Great Muscle Sedan.thank you so much for sharing,for more muscle cars like this,especially the 2 doors
Keep Up Smokey
@ChevoyyyNFS Yes, the car is the same, but the wheels are different. The one I mentioned has the widened Corvette ZR1 wheels, which look perfect on the Camaro,take a look.
https://sketchfab.com/3d-models/1970-chevrolet-camaro-pro-touring-dfad2dbf7db0401bb4cad60f657ff765
Really Nice GTR,btw Would you be interested in converting the 1970 Chevrolet Camaro Pro Touring that is on the Sketchfab website, the one with the Corvette wheels! No one has ever converted this model for GTA V,If you can bring it to GTA V I would really appreciate it,congratulations on your work and keep it up :D
Well done
Awesome Mopar Pack.